![]() Based on the point system conversion to 1 meter and Unity's default Text Mesh font size of 13, the simple math of 13 divided by 2835 equals 0.0046 (0.004586111116 to be exact) which provides a good standard scale to start with (some may wish to round to 0.005). Most visual designers use points to define font sizes in the real world. For fonts, the bounding box for a 3D TextMesh comes in by default at about 1 meter in height.ĭefault Unity 3D Text (Text Mesh) occupies one Unity Unit, which is 1 meter One Unity unit translates to about 1 meter on HoloLens. ![]() Unity assumes all new elements added to a scene are one Unity Unit in size, or 100% transform scale. You can achieve better rendering quality by applying a scaling factor to get proper dimensions when using the UI Text and 3D Text Mesh components.īlurry default text in Unity Working with Unity's 3D Text (Text Mesh) and UI Text Changing a few variables results in sharper, higher-quality text with a manageable size in HoloLens. By default, UI Text and 3D Text Mesh appear blurry and are too large. To display text in Unity, there are three types of text components you can use-UI Text, 3D Text Mesh, and Text Mesh Pro. ![]() Text is one of the most important components in holographic apps.
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